So I’ve imported a model from 3DS Max into UDK, along with my textures and everything else.
I dragged my texture over the part I wanted it to be on and well, it went EVERYWHERE.
Can anyone tell me why this is happening and how I can fix it? I’m really new to UDK and this is frustrating me something mega.
you need to apply the texture to the material, not the object.
That’s probably because all your models are using the same (default) material name in 3DS Max, causing them to use the same material in UE4.
If you want multiple textures on a single model you’ll need to apply Multi-Sub Object material to your model in Max and use Mat IDs with materials applied to your models in Max.