My texture in UE4 looks weirds in some assets

it looks like the UV is bad but in Maya looks fine.


This weird lines appears in every kind of texture i apply to them. In substance painter and Maya i can’t see any problem there when i apply the textures.

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Make sure you don’t have multiple UV maps, if the UVs are way outside the 0-1 bounds, you may need to enable high precision UVs.

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i don’t have multiple UVs
In unreal looks so bad but in maya and substance looks normal. Im fixing the UV of the holes that i have made, i think it will work. Weirdly, it just looks really bad in unreal engine the texture only. If there any other way to get away from that in UE?
Theres other assets with the same problem aswell in the same scene.