My texture, after imported, has random lines in it, but only if used in specific ways...

I imported a texture into unreal and when the editor imported the texture and changed it to a UAsset, it added these weird lines into the image/texture.

Now, if I open the texture, these lines are not there. Also, I can use this texture and draw it as an image for UI and it draws perfectly fine.


However, now I am trying to change the color of the texture to use it in a different UI element and the weird lines draw where they shouldn’t. Does anyone know how to fix this? (unfortunately, I would have to find the image again on the internet so I would prefer a method that does not need to reimport)

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I don’t think the lines matter in the content browser. Everybody has that.

But the point of using a PNG, is you can get the opacity from here

:slight_smile:

Oh ok, I don’t know much about materials, but that fixed it for me. Thank you!

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