Good morning, afternoon, evening,
My issue:
I’m trying to implement a Free Looking system that allows the camera to rotate around the character even while the character is moving or turning. I’ve tried two approaches, but each has a problem:
- Using
Get Actor Forward Vector
:
- I take the Z value and pass it into a
Select Float
. - Problem: When I print the value with
Print String
, it stays stuck at 0.0 (no rotation detected).
- Using
Get World Rotation
:
- Everything works… except when I press A/D to turn:
- The W (forward) action stops.
- I can only move forward OR turn, but not both at the same time.
- When moving backward, the movement isn’t straight, and the camera shakes.
Do you have any ideas where the problem might be coming from?
and below the print string of moving backward when using Get World Rotation.
Thank you in advance for your help.