I’m trying to recreate quake 3’s strafe jumping mechanics, and i found this great video by Matt’s Ramblings.
Now i’m not bad at math, but i’m not amazing at it either so this video kinda got bit too complex for me. I tried to recreate the code in blueprints but it’s not working can anyone help me with this?
- Blue cone: Velocity
- Red cone: My input
The code i’m trying to recreate: