My Static Mesh looks blurred in Unreal compared to when it looks like when I textured it in Blender

My static mesh looks blurred when I imported it in Unreal compared to how I textured it in Blender

The textured assets I’m going for are very low res since that’s what I want my game to be but I’m having problems with making it look crisp to how it looked like in Blender, Please help.

Unreal:

This is how it looks like in Blender

What is your project render quality set to?

Low key think u might be tripping based off these e screens id say it looks about the same if not better in unreal

I’m not too sure really, I’m really new to Unreal and its mechanics, is the Render Quality settings located in the Project Settings? And can be tweaked there?

And also, I’m trying to make the textures look crisp just like how it looked in Blender but when exporting it to unreal it became a bit blurry so I don’t know what happened there

Render quality can be adjusted from the main editor screen, Wana say it’s in the little gear on the top right

Was able to find a way to fix it and I just changed the post processing of the look of the game since I was going for a retro kind of look and it was fixed :smile: