My static mesh looks blurred when I imported it in Unreal compared to how I textured it in Blender
The textured assets I’m going for are very low res since that’s what I want my game to be but I’m having problems with making it look crisp to how it looked like in Blender, Please help.
I’m not too sure really, I’m really new to Unreal and its mechanics, is the Render Quality settings located in the Project Settings? And can be tweaked there?
And also, I’m trying to make the textures look crisp just like how it looked in Blender but when exporting it to unreal it became a bit blurry so I don’t know what happened there
Was able to find a way to fix it and I just changed the post processing of the look of the game since I was going for a retro kind of look and it was fixed