Im a new dev and decided to start with unreal and i also decided to usse blender for my meshes and as shown in the picture below some of the mesh didnt fully import and i have tried to look it up but i cant find any answers
Hey there @lanceraikoglo! Welcome to the community! This looks like flipped normals on the faces of the meshes in question. That can occur when you mirror objects by inverting their scale instead of using editor functions like mirror. This is an older video but workflow is roughly the same. Let me know how it goes!
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