Huston850
(Huston850)
March 16, 2017, 3:08pm
4
I ran into a similar issue as Fish Meat was introduced. I never was able to find a solution so far.
The cause of this seems to be the fact, that the Devs decided not to make a complete new PrimalItemConsumable. All the new meats are already childs of the normal meat. And for a stack mod you have to create your own child, which is then “the child of the child of raw meat”. And this seems to completely confuse the cookers.
You could try to play around with the option "“Override Exact Class Crafting Requirement”.
If this doesn’t help you need to go a unclean way, like many other mods do. They also mod the crafting/cooking stations to make their items work correctly.
Override Exact Class Crafting Requirement cooks the parent meat as well. This will cause raw mutton to turn into BOTH cooked prime and lamb chops. Any differences in how much is produced likely comes from the difference in cooking time.