even if I change saturation and other settings,the image doesnt look like it is supposed to,can anyone help me?I used Krita to draw it and am following a tutorial on creating a top down game.He doesnt have the same issue and i dont understand why.
Could be as simple as you are using the wrong format to work in Krita.
The engine doesn’t support 16bit on anything but landscape heightmaps afaik.
So if your image is 16bit and you import it as a regualr texture the engine is likely changing it to the regualr 8bit format, causing color loss.
Thing is, normally its much more accurate than what you are showing, so there could be something else going on, or something on top of it.
Like SRGB for instance.
Also disable your alpha channel in the preview.
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