My spring arm's mobility randomly got set to static resulting in an error

My spring arm’s mobility randomly got set to static and now spits out an error whenever i run the project.

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My main character blueprint is moveable and allows me to change it freely from static, stationary and moveable however the spring arm doesn’t.

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The long error it spits out is “AttachTo: ‘/Game/PhysicalS/Maps/UEDPIE_0_Demo.Demo:PersistentLevel.BP_Player_C_0.CollisionCylinder’ is not static (in blueprint “BP_Player”), cannot attach ‘/Game/PhysicalS/Maps/UEDPIE_0_Demo.Demo:PersistentLevel.BP_Player_C_0.SpringArm’ which is static to it. Aborting.”

Is there a way to fix this or revert the spring arm back to moveable? or should i just make new ones?