My spring arm’s mobility randomly got set to static and now spits out an error whenever i run the project.
My main character blueprint is moveable and allows me to change it freely from static, stationary and moveable however the spring arm doesn’t.
The long error it spits out is “AttachTo: ‘/Game/PhysicalS/Maps/UEDPIE_0_Demo.Demo:PersistentLevel.BP_Player_C_0.CollisionCylinder’ is not static (in blueprint “BP_Player”), cannot attach ‘/Game/PhysicalS/Maps/UEDPIE_0_Demo.Demo:PersistentLevel.BP_Player_C_0.SpringArm’ which is static to it. Aborting.”
Is there a way to fix this or revert the spring arm back to moveable? or should i just make new ones?