My soundscape pallets don't clear/play when the player steps in/out of them.

I was following allowing to the “5.1 Creating Soundscapes” video and did all the blueprints, yet the clear state gives me the error “Accessed None trying to read the property CallFunc_GetGameInstanceSubsystem_ReturnValue. Node: Clear State”.



If anyone can help figure this out, thanks!

I tried a different method by removing the pallete collection and connecting that to clear state but BOTH of them arent working. I have no clue what the issue is now