my skeletal mesh is imported 100 times bigger than it should be


i made this dagger in blender when im trying to import it in unreal as skeletal mesh bone is normal size but mesh is 100 times bigger than it should be

if i import it as static mesh it imports with normal size(on the left obviously)

is there a way to fix it?

UPDATE:
i made two nearly identical dummies

right one was imported as intended

but left one once again is 100 times bigger than it should be

Had the same problem.Just measure it in blender then select the mesh in the edit section it have x y z sizes adjust the x y z sizes to your desire and export the selected mesh but attention here you need to export only the mesh the option will be in the export settings on the right