MY CH , HAVE 2 animations , one for idle and one for walk , can you help me
@Everynone can you help me
poor dev
Why VectorLengthXYSquare? Why the Idle when velocity = 300 and not 0? What exactly is the problem?
Also, if you’re using blend space for idle and walk, then the animgraph is wrong. It should be something like this:
Yeah, no. I know some bits & bobs about animation in general but that is so not applicable to Unreal stuff. Not my field at all. Sorry!
I know less about animation in UE4 than you, for sure. Atm, I recognise Steve from Minecraft, tis all.
Someone will come here and chip in. I hope.
@ClockworkOcean hey bro do something .
i was about to mention you now lol .
I also know nothing about character animation… :-/
i did what you told to me , but nothing
What is happening? Also, does the cast succeeds or does it fails?
here is the file ( 70mb) you can solve this , less than 3 min
i hope you could help me plz
: here : https://drive.google.com/file/d/1_JSIRJeL61DIVaELc5jk6XEdiDPdHWSw/view?usp=sharing
Also, did you assign the animation BP to the mesh?
worked , wooooooooooow worked