So i have been using UE4 for the past few days and it is a HUGE improvement over UDK and the new pricing model is great for indies
I do however have some things that have been annoying after the switch over which i hope will be addressed in later builds
- Realtime Global Illumination does not work yet
- Screen Space Reflections do not work on Translucent materials (at least i havent been able to get them to work) which makes water and glass shaders very lack luster
- When a material is updated it is replaced with the default material until it is done compiling rather than keeping the cached version until it’s done, makes it harder to iterate
Other than those 3 things i am extremely impressed with the new kit and can’t wait to see what later builds have to offer!