So My senior seminar for my Physics degree is a project in UE4 and it’s applications to physics. I am
1.looking for Peer Reviewed Journal articles for my research.
2. Still trying to nail down exactly what I will be doing (make a simulation, or make a physics game?)
3.Trying to impress a department full of Academics that will look askance at my project the moment an object clips through a wall.
So does anybody have any advice with these 3 points? So far I have put collision volumes on my character and turned objects into physics objects. I have had trouble trying to turn the walls that come with the UE4 (Or did I download those for the 3rd person tutorial?) into working physics objects.