My second game, King of Stalls, will be released.

This time, it is an online casual game. The inspiration four months ago has now landed. It is fast to play games after having experience in game making. It took only three months from an inspiration to a complete game framework. The first game was used from scratch for three years, and it was still incomplete. It took only three months for the second time, which made rapid progress. This theme is a casual game with a little cute painting style of “searching, beating and withdrawing”.
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In this cartoon game, players will go to a beautiful and lovely bubble town to become a free vendor.
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The gameplay is extremely simple and pure, without complicated management and complicated operation! As long as you stand in the booth, you can automatically and continuously explode gold coins. The higher the booth level, the faster you get rich. Manipulate cute cartoon characters to shuttle through the market, collide and pick up gold coins all over the ground, and experience the healing pleasure of easily saving money in an immersive way, and decompress at any time and place.
And this time, I joined the multiplayer online system and the steam achievement system, and I can open it with up to four good friends. In other words, this game was born to learn to make online systems. Will players like it this time?
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A good place to post it is reddit :wink: