Hi all! I can’t fix that:
I have a “world map” where a Pawn (controlled by the player) moves point to point. I save the game after each moves, so you can quit the game and when you run it again the pawn is in the last point. It works perfectly.
The problem is that if I open another level (by entering a world map point) the saved slot hasn’t the values. I load my data at the begin play in the player blueprint (another player bp with run, jumps, attacks…) and the data is lost. I try to print the name of the last world map point saved and tells an empty space(none).
So, when I finish the level and have to turn to “world map” my last point value is lost.
Save Game BP:
Pawn in World Map (Load):
Pawn in World Map (Save):
Player in Level:
Print after entering the level from world map:
Error in UE editor:
Very thanks for taking time answering me.