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My save game system doesnt work after updating app and changing API level to 29 (Android 10)

Hello, I have been trying to find an answer to my problem for a long time, but nothing seems to work. I have already checked - UseExternalFilesDrir for UE4 game files but same results :confused: In this Reddit post I wrote you will find photos and videos what I mean: https://www.reddit.com/r/unrealengine/comments/l3bct0/character_selection_doesnt_work_on_mobile_but/ I would really appreciate any help. If you have any questions or need more screenshots let me know. Thanks :slight_smile:

You need to - > SetProjectFilePath to ProjectPersistentDownloadDir in your gameinstance OnInit event ;

Hope it helps… for me it works because I was solving this three monts ago

You need to - > SetProjectFilePath function with inputparameter GetProjectPersistentDownloadDir in your gameinstance OnInit event ;

Hope it helps… for me it works because I was solving this three monts ago, now its live and saves are working
check my game

Hello, I did what you said but my game doesn´t save any data. However only save data if I upload the game to the play store, then when I download the game the data is saved (it´s really weird). With other previous game I had the same problem. Only the data is saved when the game is upload to the play store and you download it from google. I attach an image for me this doesn´t work if I want to test the game before upload to the google play store (setting the project file path as you can see on the image).