Hello everybody,
My issue is that the save game i made isn’t working like it should be, it keeps reseting everything when i leave the game (In UE4, not in android).
The blueprints to save the game is in a widget’s blueprint and the variables that i need to save is in a GameInstance (As far as i know, it can save variables that is in GameInstance).
This is the blueprint to save my variables that is in my widget:
It’s in a custom event and i used the Event Tick to make it work (I mean, make it run the nodes). I have another one, but it’s the same blueprints.
I did try it inside of GameInstance, but it doesn’t work too.
What i want is to make it automatic save the game, so that’s why i used Event Tick (I don’t know if it need it) and the other is make it works and don’t reset everytime i leave.
Please help me, this is one of the final step to finish the game.
EDIT: I don’t mean that i want a load and save button, i mean that when i press play, it will show me the saved game. (Automatic save game).