My Projectile keeps hitting itself

The default response of projectile is set to overlap.

337757-screenshot-67.png

If I set WorldDynamic to ignore in my projectiles collision object response the projectile works fine and does not hit itself please tell me what it is that I am doing wrong

thanks in advance

Can you show the hierarchy of the projectile BP? (all the components).
As far as I know, it shouldn’t collide with itself. But if you have a high rate of fire and a large sphere, it might overlap other projectiles.

Could you do a test where you add an “equal” node to compare the overlapped actor to “self” to see if it is actually overlapping itself?