Hi,
I was working on Unreal on some inventory system. I managed to make it functionnal. I saved my project, and then I had to go (for like, 10 mins). When I came back, Unreal has crashed, and since, I can’t open my project ! It keeps crashing aroung 93% on opening…
I worked all the day on that Inventory system and I would go crazy if I’ve lost everything…
Here’s my log file :
Log file open, 08/24/18 02:33:59
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: Test_env_2_JALDRAS
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.175771
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapEmulator
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin FactionsExtension
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took 0.224s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.20-CL-4233996
LogInit: Engine Version: 4.20.1-4233996+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
LogInit: Net CL: 4212847
LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 3000
LogInit: Compiled (64-bit): Jul 26 2018 10:07:30
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 20
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
LogStreaming: Display: Took 0.004s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.08.24-00.34.00:223][ 0]LogInit: Selected Device Profile: [Windows]
[2018.08.24-00.34.00:224][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.08.24-00.34.00:237][ 0]LogHAL: Display: Platform has ~ 6 GB [6270857216 / 8589934592 / 6], which maps to Smaller [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.08.24-00.34.00:237][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
[2018.08.24-00.34.00:237][ 0]LogInit: Going up to parent DeviceProfile []
[2018.08.24-00.34.00:238][ 0]LogInit: Computer: SACHA-PC
[2018.08.24-00.34.00:238][ 0]LogInit: User: Sacha
[2018.08.24-00.34.00:238][ 0]LogInit: CPU Page size=4096, Cores=2
[2018.08.24-00.34.00:238][ 0]LogInit: High frequency timer resolution =2.435878 MHz
[2018.08.24-00.34.00:238][ 0]LogMemory: Memory total: Physical=5.8GB (6GB approx)
[2018.08.24-00.34.00:238][ 0]LogMemory: Platform Memory Stats for Windows
[2018.08.24-00.34.00:238][ 0]LogMemory: Process Physical Memory: 104.35 MB used, 104.35 MB peak
[2018.08.24-00.34.00:238][ 0]LogMemory: Process Virtual Memory: 84.45 MB used, 84.45 MB peak
[2018.08.24-00.34.00:238][ 0]LogMemory: Physical Memory: 3580.24 MB used, 2400.12 MB free, 5980.36 MB total
[2018.08.24-00.34.00:238][ 0]LogMemory: Virtual Memory: 4617.59 MB used, 2400.12 MB free, 134217728.00 MB total
[2018.08.24-00.34.00:264][ 0]LogInit: Using OS detected language (fr-FR).
[2018.08.24-00.34.00:264][ 0]LogInit: Using OS detected locale (fr-FR).
[2018.08.24-00.34.00:265][ 0]LogTextLocalizationManager: No specific localization for 'fr-FR' exists, so the 'fr' localization will be used.
[2018.08.24-00.34.00:267][ 0]LogStreaming: Display: Took 0.003s to InitEngineTextLocalization.
[2018.08.24-00.34.00:267][ 0]LogInit: Setting process to per monitor DPI aware
[2018.08.24-00.34.00:347][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.08.24-00.34.00:347][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.08.24-00.34.00:690][ 0]LogHMD: Failed to initialize OpenVR with code 105
[2018.08.24-00.34.00:690][ 0]LogD3D11RHI: D3D11 adapters:
[2018.08.24-00.34.00:781][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GT 630M' (Feature Level 11_0)
[2018.08.24-00.34.00:781][ 0]LogD3D11RHI: 963/0/2990 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.08.24-00.34.00:839][ 0]LogD3D11RHI: 1. 'NVIDIA GeForce GT 630M' (Feature Level 11_0)
[2018.08.24-00.34.00:840][ 0]LogD3D11RHI: 963/0/2990 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
[2018.08.24-00.34.00:849][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.08.24-00.34.00:849][ 0]LogD3D11RHI: 963/0/2990 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.08.24-00.34.00:849][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.08.24-00.34.00:862][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.08.24-00.34.00:862][ 0]LogD3D11RHI: GPU DeviceId: 0xde9 (for the marketing name, search the web for "GPU Device Id")
[2018.08.24-00.34.00:862][ 0]LogWindows: EnumDisplayDevices:
[2018.08.24-00.34.00:862][ 0]LogWindows: 0. 'Intel(R) HD Graphics 3000' (P:1 D:1)
[2018.08.24-00.34.00:863][ 0]LogWindows: 1. 'Intel(R) HD Graphics 3000' (P:0 D:0)
[2018.08.24-00.34.00:863][ 0]LogWindows: 2. 'NVIDIA GeForce GT 630M' (P:0 D:0)
[2018.08.24-00.34.00:863][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter
[2018.08.24-00.34.00:863][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 630M
[2018.08.24-00.34.00:863][ 0]LogD3D11RHI: Driver Version: 391.35 (internal:23.21.13.9135, unified:391.35)
[2018.08.24-00.34.00:863][ 0]LogD3D11RHI: Driver Date: 3-23-2018
[2018.08.24-00.34.00:863][ 0]LogRHI: Texture pool is 674 MB (70% of 963 MB)
[2018.08.24-00.34.00:910][ 0]LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2018.08.24-00.34.00:910][ 0]LogD3D11RHI: Async texture creation enabled
[2018.08.24-00.34.00:929][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.08.24-00.34.00:930][ 0]LogShaderCompilers: Guid format shader working directory is -34 characters bigger than the processId version (../../../../../../Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/Intermediate/Shaders/WorkingDirectory/10288/).
[2018.08.24-00.34.00:930][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Sacha/AppData/Local/Temp/UnrealShaderWorkingDir/4B0E29E9435ADC272D7A9C9223B8EEC2/'.
[2018.08.24-00.34.01:414][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.08.24-00.34.01:437][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.08.24-00.34.01:462][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.08.24-00.34.01:487][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.08.24-00.34.01:510][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.08.24-00.34.01:540][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.08.24-00.34.01:572][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.08.24-00.34.01:602][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.08.24-00.34.01:611][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:750][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.24-00.34.01:751][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.08.24-00.34.01:822][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.08.24-00.34.01:822][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.08.24-00.34.01:855][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.08.24-00.34.01:855][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.08.24-00.34.01:872][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.08.24-00.34.01:890][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.08.24-00.34.01:907][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.08.24-00.34.01:925][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.08.24-00.34.01:937][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2018.08.24-00.34.01:937][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.08.24-00.34.02:007][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2018.08.24-00.34.02:007][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2018.08.24-00.34.02:007][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.08.24-00.34.03:136][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.08.24-00.34.03:223][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 71MB C:/Users/Sacha/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.08.24-00.34.03:223][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Sacha/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
[2018.08.24-00.34.03:224][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.08.24-00.34.03:224][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.08.24-00.34.03:224][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.08.24-00.34.03:224][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.08.24-00.34.03:244][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2018.08.24-00.34.03:257][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Sacha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.08.24-00.34.03:257][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2018.08.24-00.34.03:257][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2018.08.24-00.34.03:287][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.08.24-00.34.03:289][ 0]LogSlate: Using FreeType 2.6.0
[2018.08.24-00.34.03:290][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.08.24-00.34.03:391][ 0]LogAssetRegistry: FAssetRegistry took 0.0286 seconds to start up
[2018.08.24-00.34.03:947][ 0]LogInit: Selected Device Profile: [Windows]
[2018.08.24-00.34.04:133][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.08.24-00.34.04:137][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.08.24-00.34.04:137][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2018.08.24-00.34.04:137][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.08.24-00.34.04:137][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.08.24-00.34.04:155][ 0]LogNetVersion: Test_env_2_JALDRAS 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3169377370)
[2018.08.24-00.34.04:946][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.206962 seconds
[2018.08.24-00.34.04:954][ 0]LogUObjectArray: 38425 objects as part of root set at end of initial load.
[2018.08.24-00.34.04:954][ 0]LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool.
[2018.08.24-00.34.04:954][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.08.24-00.34.06:024][ 0]LogFactions: Factions: Log Started
[2018.08.24-00.34.06:028][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.08.24-00.34.06:042][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.08.24-00.34.06:218][ 0]SourceControl: Source control is disabled
[2018.08.24-00.34.06:218][ 0]SourceControl: Source control is disabled
[2018.08.24-00.34.06:220][ 0]SourceControl: Source control is disabled
[2018.08.24-00.34.06:221][ 0]SourceControl: Source control is disabled
[2018.08.24-00.34.06:416][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.08.24-00.34.06:484][ 0]LogOcInput: OculusInput pre-init called
[2018.08.24-00.34.06:564][ 0]LogEngine: Initializing Engine...
[2018.08.24-00.34.06:569][ 0]LogHMD: Failed to initialize OpenVR with code 105
[2018.08.24-00.34.06:571][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2018.08.24-00.34.06:571][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.08.24-00.34.06:571][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2018.08.24-00.34.06:572][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.08.24-00.34.06:871][ 0]LogInit: Initializing FReadOnlyCVARCache
[2018.08.24-00.34.06:889][ 0]LogAIModule: Creating AISystem for world Untitled
[2018.08.24-00.34.06:900][ 0]LogInit: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2018.08.24-00.34.06:955][ 0]LogInit: FAudioDevice initialized.
[2018.08.24-00.34.06:955][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2018.08.24-00.34.08:235][ 0]LogDerivedDataCache: Saved boot cache 1.28s 71MB C:/Users/Sacha/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.08.24-00.34.08:246][ 0]LogInit: Texture streaming: Enabled
[2018.08.24-00.34.08:266][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.08.24-00.34.08:281][ 0]LogInit: Transaction tracking system initialized
[2018.08.24-00.34.08:305][ 0]BlueprintLog: New page: Editor Load
[2018.08.24-00.34.08:397][ 0]LocalizationService: Localization service is disabled
[2018.08.24-00.34.08:741][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.08.24-00.34.08:741][ 0]LogCook: Display: Mobile HDR setting 1
[2018.08.24-00.34.08:741][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.08.24-00.34.08:741][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2018.08.24-00.34.08:741][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.08.24-00.34.08:741][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2018.08.24-00.34.08:741][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.08.24-00.34.08:769][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/Content/' took 0.02s
[2018.08.24-00.34.08:769][ 0]LogFactionsEditor: FactionsEditor: Log Started
[2018.08.24-00.34.08:911][ 0]SourceControl: Source control is disabled
[2018.08.24-00.34.08:911][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.08.24-00.34.08:911][ 0]LightingResults: New page: Lighting Build
[2018.08.24-00.34.08:914][ 0]MapCheck: New page: Map Check
[2018.08.24-00.34.08:915][ 0]LightingResults: New page: Lighting Build
[2018.08.24-00.34.09:418][ 0]LogLinker: Error: Bad name index -1/402
[2018.08.24-00.34.09:422][ 0]LogWindows: Windows GetLastError: L’opération a réussi. (0)
I see this “[2018.08.24-00.34.09:418][ 0]LogLinker: Error: Bad name index -1/402” But I have no idea of what it is…
Any help would be really appreciated
Thanks