After downloading it, I right-clicked the Unreal Engine project and selected “Generate Visual Studio project files”, but I got many LNK1181 errors.
If I open the Unreal Engine project directly and click YES on the missing module prompt, it eventually shows: “Could not be compiled. Try rebuilding from source manually.”
I have searched online for many solutions, but the problem still persists. I am a beginner, and I really don’t know what to do. Please help me!
I have confirmed that my Unreal Engine version is 5.5.4, which matches the version required by the project, and I installed Wwise version 2024.1.3.8749, including its SDK, Authoring tool, etc. I have checked everything.
是的,我是台灣人,我目前新建一個同版本的unreal專案並整合一個wwise給這個專案,把他的plugin資料夾替換掉action_RPG裡的plugin資料夾,目前”the following modules are missing or built with a different engine version”裡只剩下actionRPG、ActionRPGLoadingScreen,但是編譯還是失敗,想知道怎麼解決(後來發現是路徑有中文所以編譯失敗)
there should be Wwise static library files (.lib) along with .pdb files.
However, only .pdb files were present, which caused linker and compile errors.
To resolve this, I created a new Unreal Engine project using the same Unreal Engine version, then integrated the matching Wwise version using the Wwise Launcher. This generated a complete and valid Wwise plugin with the correct SDK libraries.
I then copied the entire “Plugins” folder from the new working project and replaced the “Plugins” folder in:
D:\ActionRPG_UE5\
After regenerating the Visual Studio project files and rebuilding, the project compiled and opened successfully.
Hopefully this summary helps anyone who runs into the same issue.