My player keeps spawning in the ground and can't move or control the camera?

Very new to this software. I’m trying to make it so my player can walk around a photoscan but for some reason whenever I try to play, it just spawns me in the middle of the ground? Very confused.


What is the default game mode for your project?
Has the level/map overridden the game mode?
For the game mode in effect, what is the default playercontroller and default pawn class?

Also, the “Bad Size” label on the player start object indicates that it’s intersecting with some collision geometry, so maybe the problem is that your scanned data contains intersecting collision geometry?

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Hi Caco Queen,

Jwatte asks good questions, but I’d approach troubleshooting this from a different angle.

Is your character getting possessed on play? (Select your character and set ‘Auto Possess Player’ to “Player 0”)

At that point you should spawn in ontop of that pedestal, but if that mesh auto-generated collision it would be like spawning inside of a box and you’d be pushed out of it.

You can visualize collision with the ‘Player Collision’ viewmode (accessible at top of viewport with Lit, Unlit etc)

You can disable collision on the mesh and make your own floor OR open the mesh and set “Colllision Complexity” to 'Use Complex as Simple

Welcome to the Forums, hope that helps!

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