My Player is drifting/stuttering when i turn around

I didn’t realise you already included the first image here in your last post with screenshots :rofl: did you add that later? Anyways, can I also see the transition conditions in your anim graph?

Thats the conditions in the picture everything is here from switching to 8D to 1D with the sprinting

I meant the transition conditions in your anim graph. Those circle buttons with two arrow icons pointing away from each other. Aren’t those binded?

Wait actually that’s inside the state called “Movement Blend”, right? Ok it shouldn’t be about that then.

yes they are binded but they are meant to do sliding, falling and climbing animation not the sprinting one
The sprinting one is on the image provided

Yeah I thought about that and edited my reply quickly after. Umm, why do you get the dot product of the character’s forward vector and it’s velocity? I suspect that to be the issue which would make sense considerint the issue occurs when the character changes it’s direction. Could you explain what did you try to achieve there?

I was trying to get the value of vector of the player but i dont know how to explain i always do that and it work but i think its better to get the gamepad value of it maybe
By the way i “Fixed” the problem by adding some smoothing in the blendspace details, it look less ugly but still ugly ahahaha

I’m glad it’s more tolerable now :rofl: but I still believe the issue arises from there. What do you mean by this:

If you want to get the magnitude of it’s velocity, you can simply use the “Vector Length” node. If you mean the value of it’s forward vector, it’s a unit vector and it only represents a direction.