Hi,I’m a girl form China. I started to learn UE4 from late August this year, because I heard UE4 have BluePrint, and I do not have to learn programming language to made a game(My original professional was 3D design and post production).
Here in this game,are some of my design thoughts, and integrated all I learned(All from Youtube).
My Game:
MoEXv1.52_en Download
In fact, the game has been basically completed by the end of September, but the debug, the entire package and error correction process took a lot of time.(More than 12 hours a day from October 1st to 12th)
And then I share this basically no major bug version to every buddy.
I basically use the official free resources, in particular, the Zen project,inside the landscape, I hope this is OK. And I do not have any copyright on BMG, but this project is not for sell, I hope this is also OK.
I hope you can give me some advice and suggestions. Thank you!
Here is what I have not solved yet:
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First, the Level Sequence is very hard to control. I adjusted the Cam all well enough(and locked everything:camera, track, shot),in a little while, when I doing other things(for exmaple, just changing the blueprint), the Cam will change the position itself.
Secondly, on my final project,the picture from the Level Sequence Cam, still look very fuzzy. -
Almost all of my models and lighting are built within the engine, without Baking in other 3D software, the indoor lighting is too difficult to control(can’t tolerate even a little bit overlap).
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I build a water pool up in the sky, use level streaming, and I must share the Persistent level lighting, sometimes is too bright.
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I just know how to work with the Persistent Level and Level Streaming when if finished my job. I want to make every make the made up Levels in one Persistent Level, for better User Experience.
But there are always some function error, for exmaple, the Interface Function. Finally, I had to give up the idea.
Hope you can give me some advice, and best to answer some of my questions. Thank you very much!