My personal developed small game, Called“MoEXv1.52”, Hope can give me some advice!

Hi,I’m a girl form China. I started to learn UE4 from late August this year, because I heard UE4 have BluePrint, and I do not have to learn programming language to made a game(My original professional was 3D design and post production).
Here in this game,are some of my design thoughts, and integrated all I learned(All from Youtube).
My Game:
MoEXv1.52_en Download


In fact, the game has been basically completed by the end of September, but the debug, the entire package and error correction process took a lot of time.(More than 12 hours a day from October 1st to 12th)
And then I share this basically no major bug version to every buddy.

I basically use the official free resources, in particular, the Zen project,inside the landscape, I hope this is OK. And I do not have any copyright on BMG, but this project is not for sell, I hope this is also OK.

I hope you can give me some advice and suggestions. Thank you!

Here is what I have not solved yet:

  1. First, the Level Sequence is very hard to control. I adjusted the Cam all well enough(and locked everything:camera, track, shot),in a little while, when I doing other things(for exmaple, just changing the blueprint), the Cam will change the position itself.
    Secondly, on my final project,the picture from the Level Sequence Cam, still look very fuzzy.

  2. Almost all of my models and lighting are built within the engine, without Baking in other 3D software, the indoor lighting is too difficult to control(can’t tolerate even a little bit overlap).

  3. I build a water pool up in the sky, use level streaming, and I must share the Persistent level lighting, sometimes is too bright.

  4. I just know how to work with the Persistent Level and Level Streaming when if finished my job. I want to make every make the made up Levels in one Persistent Level, for better User Experience.
    But there are always some function error, for exmaple, the Interface Function. Finally, I had to give up the idea.

Hope you can give me some advice, and best to answer some of my questions. Thank you very much!


I am sorry to have a lot of errors in the text. I will change it later. The name of the game means: My name-mott+experiment+experience

Here is my game’s UpdateLog:
October 12, 2016 MoEXv1 released
October 12, 2016 MoEXv1.5 released
October 13, 2016 Updated MoEXv1.51

  1. Fixed Retry button in the game can not be used at the beginning problem;
  2. Laser change to the left mouse button;
  3. Added the game began loading save option;
  4. Added if the archived blood is too low when GAME OVER, interface will appear Restart option;
    October 14, 2016 Updated MoEXv1.52
  5. Correct part of the illumination error;
  6. Partially Fixed Punching BUG(some times it will no stop);
  7. Modify a minor error;