I created a circle planet with gravity. I created a pawn. When I look down the pawn stops please help me. In addition, the pawn’s direction constantly changes when I look up or down.
I guess the blueprint should not detect the up and down movement of the camera. I need your helps thank you
It’s because you’re using the camera vector. When the camera is pointing down, you’re just increasing gravity.
Why not try using ‘get actor forward vector’ for the forward movement.
Obviously *-1 to go backwards.
It happened like that
Ok, so when the camera Z changes, rotate the pawn.
It didn’t work but thanks

