By pawn sensing area, do you mean the nav mesh bound
No, I meant the pawn sensing cone. Not area, sorry. When I walk outside of it, it keeps following me. I don’t know how to make the ai “forget” my character.
Why not use a nav mesh bound instead
i’ve tried lots of diffrent things but i didnt find anything, please help.
if your ai is moving then the cone would move as well. if your out of the cone and need the ai to forget about the player after a set period then i would say that ai perception would be the way to go since that kind of thing is pretty easy to setup.