I am extremely confused because I have no blueprint which is deleting my pawn anywhere.
Here is my code:
(the rest is either movement code, or disconnected)
What confuses me more is that if I change that value to something higher than this random limit, like 100,000
Unreal starts using 22GB of ram and then crashes.
I heard unreal has a bounding limit, but its in the order of Km, while this happens at less than 1 kilometer
I honestly cannot fathom why this happens so any help would be nice, thanks!