My pawn randomly deletes after a certain z value? ~82700uu

I am extremely confused because I have no blueprint which is deleting my pawn anywhere.

Here is my code:



(the rest is either movement code, or disconnected)

What confuses me more is that if I change that value to something higher than this random limit, like 100,000


Unreal starts using 22GB of ram and then crashes.

I heard unreal has a bounding limit, but its in the order of Km, while this happens at less than 1 kilometer

I honestly cannot fathom why this happens so any help would be nice, thanks!


Not sure what ungodly things you’re make the poor timer do, but please, sir, spare it.

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