My Pawn look in the wrong direction ingame

Hello everyone, maybe someone can help me

When i playing inside the editor (red mesh) my pawn is looking on the side instead of in front him like in the anim montage & animation

Any idea why ? the pawn is facing forward and other montage doesn’t have this problem


Hey @Fronz420xInstah!

You may need to rotate the skeletal mesh on the character by 90 degrees if you simply added this mesh- the front of the skeleton actually needs to face -90 or +270 in the Z axis rotation. (See example :slight_smile: )

Hello, it’s not the problem i’ve already try locomotion and animset for the melee behavior work perfectly but if i use any montage with rifle or pistol it’s doing the same behavior :confused: