My pawn has passed through all objects placed on the map

Hi !

I’ve been writing a series of posts about VR development with Blueprint.

I’m sorry, there’s a lot I don’t know about Blueprints
so I have a lot of questions.

And this is my second problem.

I want my pawn to climb the stairs.

But It’s probably an issue on the collision settings side.

Why does my VR PAWN keep walking through the stairs?

When my pawn tries to climb the stairs, it ends up inside the stairs.
(Like my last photo)

Can someone please check my settings?

I really appreciate the people here who are always willing to help.




Try setting it to ‘pawn’

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Thanks for your solution!

But If I set the Collision preset woth ‘Pawn’

then the motion controller disappears,

so I can’t perform actions like panning or grabbing.

But thanks for your help again :smiling_face:

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Then I’m not sure, sorry. Can be tricky to trouble shoot pawns from a distance :slight_smile:

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Try with making it custom and set to pawn+block static mesh:
image
image

To block both actor they need to have Block Collision, if one of them is (Overlap/Ignore), it most likely just pass through.

Thanks a lot Arodi007 again !!

Did you mean I apply like that in my Pawn’s Collision?

Yes select your OverlapAllDynamic as before then choose custom to customise that setting, this way it doesnt bug out other thing.
otherwise you will have to test one by one which is the correct combination.