So i started a new 2d/3d project using the rpg system all in one framework, everything good and all until, i managed to integrate the system into my PaperZD character, but in terms of movement my player behaves weirdly, when I press W he goes right, I press S he goes left, I press D he goes down, and I press A he goes up
Hey @coabe! Can you print your actor’s rotation and see if it’s facing to the right? If that’s the case, you can determine which direction to add the movement input accordingly.
Also, since it’s a 2D world, you can just manually insert (x = 1; y = 0; z = 0) and (x = 0; y = 1; z = 0) into the World Direction
pin of the Add Movement Input
nodes respectively. (Note that the orientation might be different in your case) You don’t need to get the control rotation’s or the actor’s forward & right vectors.
Yeah thanks i found the problem, i was supposed to rotate the sprite in the viewport accordingly to the examplecharacter from the framework
also nevermind I also solved the character’s direction by myself yesterday. thanks a lot
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