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My Packaged game crahsed when possessing the player character;
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Before this crash, I got one saying that the problem was the Enchanced Input Component, and I was not using that one, so I changhed Input to Default and disabled the Enhanced Input Plugin and packaged the game and I got this error message;
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UnrealGame_Win64_Shipping!UEnhancedPlayerInput::EvaluateInputDelegates()
UnrealGame_Win64_Shipping!UPlayerInput::ProcessInputStack()
UnrealGame_Win64_Shipping!APlayerController::ProcessPlayerInput()
UnrealGame_Win64_Shipping!APlayerController::TickPlayerInput()
UnrealGame_Win64_Shipping!APlayerController::PlayerTick()
UnrealGame_Win64_Shipping!APlayerController::TickActor()
UnrealGame_Win64_Shipping!FActorTickFunction::ExecuteTick()
UnrealGame_Win64_Shipping!TGraphTask::ExecuteTask()
UnrealGame_Win64_Shipping!UE::Tasks::Private::FTaskBase::TryExecuteTask()
UnrealGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
UnrealGame_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete()
UnrealGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
UnrealGame_Win64_Shipping!FTickTaskManager::RunTickGroup()
UnrealGame_Win64_Shipping!UWorld::Tick()
UnrealGame_Win64_Shipping!UGameEngine::Tick()
UnrealGame_Win64_Shipping!FEngineLoop::Tick()
UnrealGame_Win64_Shipping!GuardedMain()
UnrealGame_Win64_Shipping!GuardedMainWrapper()
UnrealGame_Win64_Shipping!LaunchWindowsStartup()
UnrealGame_Win64_Shipping!WinMain()
UnrealGame_Win64_Shipping!__scrt_common_main_seh()
kernel32
ntdll
If someone could help me, I will be very grateful