My Packaged Game Crahsed in UE5.5.4

  • My Packaged game crahsed when possessing the player character;

  • Before this crash, I got one saying that the problem was the Enchanced Input Component, and I was not using that one, so I changhed Input to Default and disabled the Enhanced Input Plugin and packaged the game and I got this error message;

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealGame_Win64_Shipping!UEnhancedPlayerInput::EvaluateInputDelegates()
UnrealGame_Win64_Shipping!UPlayerInput::ProcessInputStack()
UnrealGame_Win64_Shipping!APlayerController::ProcessPlayerInput()
UnrealGame_Win64_Shipping!APlayerController::TickPlayerInput()
UnrealGame_Win64_Shipping!APlayerController::PlayerTick()
UnrealGame_Win64_Shipping!APlayerController::TickActor()
UnrealGame_Win64_Shipping!FActorTickFunction::ExecuteTick()
UnrealGame_Win64_Shipping!TGraphTask::ExecuteTask()
UnrealGame_Win64_Shipping!UE::Tasks::Private::FTaskBase::TryExecuteTask()
UnrealGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
UnrealGame_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete()
UnrealGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
UnrealGame_Win64_Shipping!FTickTaskManager::RunTickGroup()
UnrealGame_Win64_Shipping!UWorld::Tick()
UnrealGame_Win64_Shipping!UGameEngine::Tick()
UnrealGame_Win64_Shipping!FEngineLoop::Tick()
UnrealGame_Win64_Shipping!GuardedMain()
UnrealGame_Win64_Shipping!GuardedMainWrapper()
UnrealGame_Win64_Shipping!LaunchWindowsStartup()
UnrealGame_Win64_Shipping!WinMain()
UnrealGame_Win64_Shipping!__scrt_common_main_seh()
kernel32
ntdll

If someone could help me, I will be very grateful :slight_smile:

Greetings @LilEbo15!

From your provided logs and described change, disabling the Enhanced Input Plugin moved you to a more general error, as Exception Access Violation has a multitude of causes. These can go from updating drivers to game developer, running using DX11, to removing any fog or lumen elements from a scene.

For further testing, we will need the full log of the crash, with can be found in your local PC, under Saved/Crashes. More info on this regard can be found here:

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