My Package Android error: unknown type name 'FLauncherPlatform'; did you mean 'ILauncherPlatform'?

My UAT Command
BuildCookRun -nocompileeditor -nop4 -project=E:/SourceCodes/huaxia_ue_client/ARPG.uproject -cook -stage -archive -archivedirectory=E:/SourceCodes/huaxia_ue_client/Package -package -ue4exe=E:\SourceCodes\UnrealEngine-4.26.2-release\Engine\Bin
aries\Win64\UE4Editor-Cmd.exe -SkipCookingEditorContent -ddc=DerivedDataBackendGraph -pak -prereqs -nodebuginfo -manifests -targetplatform=Android -cookflavor=ASTC -build -target=ARPG -clientconfig=Debug -utf8output -compile

log

MacPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.MacPlatformSDK using manually installed SDK
TVOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
HoloLensPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HoloLensPlatformSDK using manually installed SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK using manually installed SDK v17_clang-10.0.1-centos7
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
LuminPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LuminPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "E:\SourceCodes\UnrealEngine-4.26.2-release\Engine\Binaries\DotNET\UnrealBuildTool.exe" ARPG Android Debug -Project=E:\SourceCodes\huaxia_ue_client\ARPG.uproject  E:\SourceCodes\huaxia_ue_client\ARPG.uproject -NoUBTMakefiles  -remoteini="E:\SourceCodes\huaxia_ue_client" -skipdeploy -Manifest=E:\SourceCodes\UnrealEngine-4.26.2-release\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\SourceCodes\UnrealEngine-4.26.2-release\Engine\Programs\AutomationTool\Saved\Logs\UBT-ARPG-Android-Debug.txt"
GitSourceFileWorkingSet..ctor: Using 'git status' to determine working set for adaptive non-unity build (E:\SourceCodes\huaxia_ue_client).
UEBuildTarget.AddPlugin: Enabling plugin 'ST_SparseGrid' (referenced via ARPG.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'DownloadTool' (referenced via ARPG.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'EncryptAndDecrypt' (referenced via ARPG.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'ESLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'HXHotfix' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Puerts' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ReactUMG' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpSocketPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UITouch' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessNode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> PropertyAccessNode.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryMode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosNiagara' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MotoSynth' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'LuminPlatformFeatures' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapPassableWorld' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MeshPainting' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TemplateSequence' (referenced via default plugins -> MatineeToLevelSequence.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChunkDownloader' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GooglePAD' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'PostSplashScreen' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'SteamVR' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Synthesis.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XGEController' (referenced via default plugins)
AndroidPlatform.SetUpSpecificEnvironment: PLATFORM_ANDROID_NDK_VERSION = 210200
AndroidPlatform.SetUpSpecificEnvironment: NDK toolchain: r21b, NDK version: 29, GccVersion: 4.9, ClangVersion: 9.0.8
UEBuildTarget.Build: WARNING: Warning: Plugin 'ST_SparseGrid' does not list plugin 'ProceduralMeshComponent' as a dependency, but module 'ST_SparseGrid' depends on 'ProceduralMeshComponent'.
UEBuildTarget.Build: WARNING: Warning: Plugin 'ST_SparseGrid' does not list plugin 'ESLibrary' as a dependency, but module 'ST_SparseGrid' depends on 'ESLibrary'.
UEBuildTarget.Build: WARNING: Warning: Plugin 'ESLibrary' does not list plugin 'ProceduralMeshComponent' as a dependency, but module 'ESLibrary' depends on 'ProceduralMeshComponent'.
UEBuildTarget.Build: WARNING: Warning: Plugin 'ESLibrary' does not list plugin 'Paper2D' as a dependency, but module 'ESLibrary' depends on 'Paper2D'.
UEBuildTarget.Build: WARNING: Warning: Plugin 'HXHotfix' does not list plugin 'ESLibrary' as a dependency, but module 'HXHotfixRuntime' depends on 'ESLibrary'.
ExternalExecution.AreGeneratedCodeFilesOutOfDate: UnrealHeaderTool needs to run because SavedTimestamp is older than the rules file (E:\SourceCodes\huaxia_ue_client\Plugins\ESLibrary\Source\ESLibrary\ESLibrary.Build.cs) for module ESLibrary
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools (Product=Microsoft.VisualStudio.Product.BuildTools, Version=16.11.33214.272)
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: D:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33214.272)
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133 (Version=14.29.30147)
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: D:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133 (Version=14.29.30147)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
UEBuildTarget.AddPlugin: Ignoring plugin 'ST_SparseGrid' (referenced via ARPG.uproject) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'DownloadTool' (referenced via ARPG.uproject) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'EncryptAndDecrypt' (referenced via ARPG.uproject) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ESLibrary' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'HXHotfix' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Enabling plugin 'Puerts' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'ReactUMG' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'TcpSocketPlugin' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'UITouch' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'Paper2D' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AISupport' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'EnvironmentQueryEditor' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'LightPropagationVolume' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'CameraShakePreviewer' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AnimationSharing' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'CLionSourceCodeAccess' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'GitSourceControl' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'KDevelopSourceCodeAccess' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'NullSourceCodeAccess' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'PerforceSourceControl' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'PlasticSourceControl' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'PluginUtils' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'PropertyAccessNode' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'RiderSourceCodeAccess' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'SubversionSourceControl' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'UObjectPlugin' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'XCodeSourceCodeAccess' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AssetManagerEditor' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ContentBrowserAssetDataSource' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ContentBrowserClassDataSource' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'CryptoKeys' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'CurveEditorTools' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'DataValidation' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'FacialAnimation' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'GameplayTagsEditor' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'GeometryMode' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MacGraphicsSwitching' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MaterialAnalyzer' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MobileLauncherProfileWizard' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'PluginBrowser' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'SpeedTreeImporter' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'DatasmithContent' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'VariantManagerContent' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AlembicImporter' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AutomationUtils' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'BackChannel' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ChaosClothEditor' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ChaosCloth' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ChaosEditor' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ChaosNiagara' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ChaosSolverPlugin' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'CharacterAI' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'GeometryCache' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MotoSynth' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'PlatformCrypto' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ProxyLODPlugin' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'SkeletalReduction' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'LuminPlatformFeatures' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapPassableWorld' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MLSDK' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AndroidMedia' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AvfMedia' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ImgMedia' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MediaCompositing' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MediaPlayerEditor' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'WmfMedia' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MeshPainting' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'TcpMessaging' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'UdpMessaging' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ActorSequence' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'LevelSequenceEditor' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MatineeToLevelSequence' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemNull' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemUtils' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystem' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'LauncherChunkInstaller' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ActorLayerUtilities' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AndroidDeviceProfileSelector' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AndroidMoviePlayer' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AndroidPermission' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AppleImageUtils' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AppleMoviePlayer' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ArchVisCharacter' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AssetTags' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'AudioCapture' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'CableComponent' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ChunkDownloader' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'CustomMeshComponent' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'EditableMesh' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'ExampleDeviceProfileSelector' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'GoogleCloudMessaging' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'GooglePAD' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'IOSDeviceProfileSelector' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'LinuxDeviceProfileSelector' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'LocationServicesBPLibrary' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'MobilePatchingUtils' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'OculusVR' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'PhysXVehicles' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'PostSplashScreen' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'ProceduralMeshComponent' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'PropertyAccessEditor' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'RuntimePhysXCooking' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'SoundFields' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'SteamVR' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'Synthesis' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'WebMMoviePlayer' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'WindowsMoviePlayer' (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin 'XGEController' (referenced via default plugins) due to absence from supported programs list.
VCToolChain..ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\cl.exe
VCToolChain..ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\link.exe
VCToolChain..ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\lib.exe
VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_E++SourceCodes+UnrealEngine-4.26.2-release+Engine+Binaries+Win64+UnrealHeaderTool.exe
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for ARPG
ExternalExecution.ExecuteHeaderToolIfNecessary:   Running UnrealHeaderTool "E:\SourceCodes\huaxia_ue_client\ARPG.uproject" "E:\SourceCodes\huaxia_ue_client\Intermediate\Build\Android\ARPG\Debug\ARPG.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="E:\SourceCodes\UnrealEngine-4.26.2-release\Engine\Programs\AutomationTool\Saved\Logs\UHT-ARPG-Android-Debug.txt"
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for ARPG in 2.667781 seconds
AndroidToolChain.CompileCPPFiles: Compiling Native 32-bit code with NDK API 'android-29'
AndroidToolChain.CompileCPPFiles: Compiling Native 64-bit code with NDK API 'android-29'
UEBuildTarget.GenerateManifest: Writing manifest to E:\SourceCodes\UnrealEngine-4.26.2-release\Engine\Intermediate\Build\Manifest.xml
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_E++SourceCodes+huaxia_ue_client+Binaries+Android+ARPG-Android-Debug-armv7.so
ActionGraph.IsActionOutdated: ARPG-Android-Debug-armv7.so: Produced item "ARPG-Android-Debug-armv7.so" doesn't exist.
ActionGraph.IsActionOutdated: ARPG-Android-Debug.target: Produced item "ARPG-Android-Debug.target" doesn't exist.
ActionGraph.IsActionOutdated: ARPG-Android-Debug-arm64.so: Produced item "ARPG-Android-Debug-arm64.so" doesn't exist.
ActionGraph.IsActionOutdated: LauncherPlatformModule.cpp [armv7]: Produced item "LauncherPlatformModule.cppa7.o" doesn't exist.
ActionGraph.IsActionOutdated: LauncherPlatformModule.cpp [arm64]: Produced item "LauncherPlatformModule.cppa8.o" doesn't exist.
BuildMode.Build: Building ARPG...
ParallelExecutor.ExecuteActions: Building 5 actions with 16 processes...
ParallelExecutor.ExecuteActions:   [1/5] LauncherPlatformModule.cpp [arm64]
ParallelExecutor.ExecuteActions:   E:/SourceCodes/UnrealEngine-4.26.2-release/Engine/Source/Runtime/Portal/LauncherPlatform/Private/LauncherPlatformModule.cpp(17,25): error: unknown type name 'FLauncherPlatform'; did you mean 'ILauncherPlatform'?
ParallelExecutor.ExecuteActions:           LauncherPlatform = new FLauncherPlatform();
ParallelExecutor.ExecuteActions:                                  ^~~~~~~~~~~~~~~~~
ParallelExecutor.ExecuteActions:                                  ILauncherPlatform
ParallelExecutor.ExecuteActions:   E:/SourceCodes/UnrealEngine-4.26.2-release/Engine/Source/Runtime/Portal/LauncherPlatform/Public/ILauncherPlatform.h(73,7): note: 'ILauncherPlatform' declared here
ParallelExecutor.ExecuteActions:   class ILauncherPlatform
ParallelExecutor.ExecuteActions:         ^
ParallelExecutor.ExecuteActions:   E:/SourceCodes/UnrealEngine-4.26.2-release/Engine/Source/Runtime/Portal/LauncherPlatform/Private/LauncherPlatformModule.cpp(17,25): error: allocating an object of abstract class type 'ILauncherPlatform'
ParallelExecutor.ExecuteActions:           LauncherPlatform = new FLauncherPlatform();
ParallelExecutor.ExecuteActions:                                  ^
ParallelExecutor.ExecuteActions:   E:/SourceCodes/UnrealEngine-4.26.2-release/Engine/Source/Runtime/Portal/LauncherPlatform/Public/ILauncherPlatform.h(85,15): note: unimplemented pure virtual method 'CanOpenLauncher' in 'ILauncherPlatform'
ParallelExecutor.ExecuteActions:           virtual bool CanOpenLauncher(bool Install) = 0;
ParallelExecutor.ExecuteActions:                        ^
ParallelExecutor.ExecuteActions:   E:/SourceCodes/UnrealEngine-4.26.2-release/Engine/Source/Runtime/Portal/LauncherPlatform/Public/ILauncherPlatform.h(95,15): note: unimplemented pure virtual method 'OpenLauncher' in 'ILauncherPlatform'
ParallelExecutor.ExecuteActions:           virtual bool OpenLauncher(const FOpenLauncherOptions& Options) = 0;
ParallelExecutor.ExecuteActions:                        ^
ParallelExecutor.ExecuteActions:   2 errors generated.
ParallelExecutor.ExecuteActions:   [2/5] LauncherPlatformModule.cpp [armv7]
ParallelExecutor.ExecuteActions:   E:/SourceCodes/UnrealEngine-4.26.2-release/Engine/Source/Runtime/Portal/LauncherPlatform/Private/LauncherPlatformModule.cpp(17,25): error: unknown type name 'FLauncherPlatform'; did you mean 'ILauncherPlatform'?
ParallelExecutor.ExecuteActions:           LauncherPlatform = new FLauncherPlatform();
ParallelExecutor.ExecuteActions:                                  ^~~~~~~~~~~~~~~~~
ParallelExecutor.ExecuteActions:                                  ILauncherPlatform
ParallelExecutor.ExecuteActions:   E:/SourceCodes/UnrealEngine-4.26.2-release/Engine/Source/Runtime/Portal/LauncherPlatform/Public/ILauncherPlatform.h(73,7): note: 'ILauncherPlatform' declared here
ParallelExecutor.ExecuteActions:   class ILauncherPlatform
ParallelExecutor.ExecuteActions:         ^
ParallelExecutor.ExecuteActions:   E:/SourceCodes/UnrealEngine-4.26.2-release/Engine/Source/Runtime/Portal/LauncherPlatform/Private/LauncherPlatformModule.cpp(17,25): error: allocating an object of abstract class type 'ILauncherPlatform'
ParallelExecutor.ExecuteActions:           LauncherPlatform = new FLauncherPlatform();
ParallelExecutor.ExecuteActions:                                  ^
ParallelExecutor.ExecuteActions:   E:/SourceCodes/UnrealEngine-4.26.2-release/Engine/Source/Runtime/Portal/LauncherPlatform/Public/ILauncherPlatform.h(85,15): note: unimplemented pure virtual method 'CanOpenLauncher' in 'ILauncherPlatform'
ParallelExecutor.ExecuteActions:           virtual bool CanOpenLauncher(bool Install) = 0;
ParallelExecutor.ExecuteActions:                        ^
ParallelExecutor.ExecuteActions:   E:/SourceCodes/UnrealEngine-4.26.2-release/Engine/Source/Runtime/Portal/LauncherPlatform/Public/ILauncherPlatform.h(95,15): note: unimplemented pure virtual method 'OpenLauncher' in 'ILauncherPlatform'
ParallelExecutor.ExecuteActions:           virtual bool OpenLauncher(const FOpenLauncherOptions& Options) = 0;
ParallelExecutor.ExecuteActions:                        ^
ParallelExecutor.ExecuteActions:   2 errors generated.
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main:    在 UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) 位置 E:\SourceCodes\UnrealEngine-4.26.2-release\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:行号 230
UnrealBuildTool.Main:    在 UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) 位置 E:\SourceCodes\UnrealEngine-4.26.2-release\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 483
UnrealBuildTool.Main:    在 UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) 位置 E:\SourceCodes\UnrealEngine-4.26.2-release\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 226
UnrealBuildTool.Main:    在 UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) 位置 E:\SourceCodes\UnrealEngine-4.26.2-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:行号 550
Timeline.Print: Timeline:
Timeline.Print: 
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.000](+0.022) <unknown>
Timeline.Print: [ 0.022](+0.003) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.026](+0.057) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.084](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.084](+0.089) UEBuildPlatform.RegisterPlatforms()
Timeline.Print:   0.086          [ 0.002](+0.055) Initializing InstalledPlatformInfo
Timeline.Print:   0.142          [ 0.057](+0.000) Querying types
Timeline.Print:   0.143          [ 0.059](+0.016) MacPlatformFactory
Timeline.Print:   0.160          [ 0.076](+0.003) TVOSPlatformFactory
Timeline.Print:   0.163          [ 0.079](+0.003) AndroidPlatformFactory
Timeline.Print:   0.166          [ 0.082](+0.001) HoloLensPlatformFactory
Timeline.Print:   0.168          [ 0.084](+0.001) IOSPlatformFactory
Timeline.Print:   0.169          [ 0.085](+0.002) LinuxPlatformFactory
Timeline.Print:   0.171          [ 0.087](+0.001) LuminPlatformFactory
Timeline.Print:   0.173          [ 0.088](+0.000) WindowsPlatformFactory
Timeline.Print: [ 0.178](+0.001) DeleteJunk()
Timeline.Print: [ 0.180](+0.012) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.206](+0.686) UEBuildTarget.Create()
Timeline.Print:   0.209          [ 0.003](+0.185) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print:   0.209            0.003          [ 0.000](+0.087) <unknown>
Timeline.Print:   0.297            0.090          [ 0.087](+0.026) Finding engine modules
Timeline.Print:   0.323            0.117          [ 0.113](+0.004) Finding plugin modules
Timeline.Print:   0.327            0.121          [ 0.117](+0.045) <unknown>
Timeline.Print:   0.373            0.166          [ 0.163](+0.006) Finding program modules
Timeline.Print:   0.379            0.172          [ 0.169](+0.006) Finding program targets
Timeline.Print:   0.394          [ 0.188](+0.033) RulesAssembly.CreateTargetRules()
Timeline.Print:   0.438          [ 0.231](+0.124) UEBuildTarget constructor
Timeline.Print:   0.442            0.235          [ 0.003](+0.118) Reading source file metadata cache
Timeline.Print:   0.560            0.354          [ 0.122](+0.000) Reading source file metadata cache
Timeline.Print:   0.562          [ 0.356](+0.330) UEBuildTarget.PreBuildSetup()
Timeline.Print: [ 0.895](+5.070) UEBuildTarget.Build()
Timeline.Print:   0.895          [ 0.000](+0.133) <unknown>
Timeline.Print:   1.029          [ 0.133](+0.030) ExternalExecution.SetupUObjectModules()
Timeline.Print:   1.059          [ 0.163](+0.056) <unknown>
Timeline.Print:   1.115          [ 0.219](+0.278) Building UnrealHeaderTool
Timeline.Print:   1.115            0.219          [ 0.000](+0.070) UEBuildTarget.Create()
Timeline.Print:   1.115            0.219            0.000          [ 0.000](+0.000) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print:   1.115            0.219            0.000          [ 0.000](+0.052) RulesAssembly.CreateTargetRules()
Timeline.Print:   1.169            0.273            0.054          [ 0.054](+0.000) UEBuildTarget constructor
Timeline.Print:   1.169            0.273            0.054          [ 0.054](+0.016) UEBuildTarget.PreBuildSetup()
Timeline.Print:   1.185            0.289          [ 0.070](+0.140) UEBuildTarget.Build()
Timeline.Print:   1.191            0.295            0.076          [ 0.005](+0.001) ExternalExecution.SetupUObjectModules()
Timeline.Print:   1.193            0.297            0.077          [ 0.007](+0.001) ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print:   1.207            0.311            0.092          [ 0.021](+0.085) UEBuildBinary.Build()
Timeline.Print:   1.293            0.397            0.178          [ 0.107](+0.032) <unknown>
Timeline.Print:   1.333            0.437          [ 0.218](+0.002) ActionGraph.CheckPathLengths
Timeline.Print:   1.346            0.450          [ 0.230](+0.000) Reading action history
Timeline.Print:   1.346            0.450          [ 0.231](+0.007) Reading dependency cache
Timeline.Print:   1.355            0.459          [ 0.239](+0.010) Prefetching include dependencies
Timeline.Print:   1.365            0.469          [ 0.250](+0.022) Cache outdated actions
Timeline.Print:   1.409          [ 0.513](+2.667) Executing UnrealHeaderTool
Timeline.Print:   4.077          [ 3.181](+0.001) ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print:   4.078          [ 3.182](+0.020) ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print:   4.099          [ 3.203](+1.844) UEBuildBinary.Build()
Timeline.Print:   5.944          [ 5.048](+0.021) <unknown>
Timeline.Print: [ 5.966](+0.000) ActionGraph.CheckPathLengths
Timeline.Print: [ 5.969](+0.000) Reading action history
Timeline.Print: [ 5.969](+0.102) Reading dependency cache
Timeline.Print: [ 6.072](+0.013) Prefetching include dependencies
Timeline.Print: [ 6.086](+0.048) Cache outdated actions
Timeline.Print: [ 6.136](+0.484) ActionGraph.ExecuteActions()
Timeline.Print: [ 6.621](+0.188) <unknown>
Timeline.Print: [ 6.809](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [ 6.811]

emmm
My self fix it.
The reason is uproject or Runtime Plugins , Build.cs includes DesktopPlatform or TargetPlatform Library.