My open level node doesnt work properly. Seems like it executes infintly even with the use of DoOnce.

When you open the level it triggers the event begin which is calling it to open your level, even if you put the do once node in, you will forever have a inf loop. When you are booting your game you don’t need to open the level. If your trying to load a level then you need to create a blueprint in the level that opens a new level.