My open level node doesnt work properly. Seems like it executes infintly even with the use of DoOnce.

The problem is seen in this video: https://www.youtube.com/watch?v=aCafnzXDgeg
During use of open level it seems like im stuck in a loop.

Hey,

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my bad. Fixed it, should be visible now

Where is the open level being called? Can you post code/BP

(post deleted by author)

When you open the level it triggers the event begin which is calling it to open your level, even if you put the do once node in, you will forever have a inf loop. When you are booting your game you don’t need to open the level. If your trying to load a level then you need to create a blueprint in the level that opens a new level.