I have a npc which using an animation of moving forward and using the root motion,I learned that I need to use the montage,so I did what I should did according to the tutorial: Root Motion | Unreal Engine Documentation
I created the anim interface,and anim blueprint for my npc,but after I did everything,I found that my Npc Still not moving forward when it play the montage:
Hey jmalaska,actually,I tried it before,but it doesn’t work,I asked and got this reply:I need to make a root in my animation.I don’t understand how to do that,but I saw lots of joints and bones in my animation,and the top there are one bone includes all of the bones,but it didn’t called “Root”,is it possible to reach my aim to let my npc go after I changed that top name into “Root”?