My noob question of the week - I broke my Interface between a UMG widget BP and my game state BP

I was following someones tutorial and he had set up an interface to communicate between my GameState BP and a UMG widget BP.

New functions that I had set up in my Interface were not showing up in my widget BP so I removed the Interface from the Class settings and then re-added the interface.

Well, I got the new Interface function to show up (Well actually it showed up on its own in the widget BP and in all other BP’s with the interface, I guess I just needed to give it some time), but now functions I had set up prior to removing the Interface stopped receiving Input from my GameState BP, namely my in game clock I had established as seen here:

Every text box has a function bound to it, but none of those functions are properly retrieving data from the Gamestate BP.

What could I do to correct this? Is there a way to re establish the connection?

I would super appreciate any help! Thanks for reading.

make sure your Gamestate is properly set up in the GameMode.
Also make sure you cast to your specific GameState (or use InterfaceMessages)

Oh I have, the code worked flawlessly for a long time, only after I removed and re added the interface did it stop working.

Nevermind! I figured it out

Sorry my knowledge of References and Interfaces is lacking but I’m making subtle strides each day.

I never re created the reference within the interface function in my widget blueprint

It takes time :wink:

I hope that you don’t use only “Paint” ;D

By any chance is your name ?

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