My new unreal engine 4 game and portfolio (WIP)

hey, those are some screenshot for some modular asian like assets i made and textured for my current game and also some vegetation and terrain material please share what you think of this and criticise
.artstation.com/artwork/unreal-engine-4-game-project
.artstation.com/artwork/unreal-engine-4-game-project-558a0a4a-eb4d-4de3-9515-c458bcb393be
.artstation.com/artwork/unreal-engine-4-game-project-b6039793-50c0-4fa8-aa63-aece9801734a
.artstation.com/artwork/unreal-engine-4-game-project-522c83a6-06f8-416b-a19c-0eaa255720c2

and there is an old unreal 4 project i abandonned and some of my other works
.artstation.com/artwork/unreal-engine-4-old-project
.artstation.com/artwork/3d-modeling-and-rendering-in-unreal-4
.artstation.com/artwork/some-of-my-speedsculpting-clown-head-for-a-game

i’ll be updating this post when new stuff are done

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Nice work :slight_smile: Lots of room to improve upon the vegetation in regards to the tree branches/leaves and grass but it’s a good start.

thanks for comment, and you’re right i just corrected the grass still the tree must be improved

Hi sangloo, this is great work. Your second screenshot - the pillow with embroidery and mud stains is my favorite, it’s just soooo detailed! Just wondering - did you create the textures in Photoshop by hand or use something like Substance or Quixel?

The tree stump is also very well done, although I second Icaraeus that the vegetation could be improved. I’m no expert on lighting but I suspect your indirect lighting is not showing through inside the dense forest.

hi vsz, thanks for comment and actually i did create the material directly in unreal engine 4 it’s one master materiel used for all and everything you see, and i use alphas with different colors to create different variation

Update: working on some horses and horse skin texture (wip) (there is no eye shader fo the moment)

https:///images/images/000/488/385/large/alami-khalil-highresscreenshot00001.jpg?1424519648

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What software do you use to make all these models? They look really good.

thanks icaraeus i’m using maya and zbrush

:///images/images/000/486/208/large/alami-khalil-highresscreenshot00001.jpg?1424434113

i derectly and only create low poly models and using the materiel editor i texture everything, in all it’s one master materiel

thanks franktech, sure i’m going to d some videos once it’s all in place and there is some update screenshots on the horse shader and some buildins i start making:///images/images/000/488/569/large/alami-khalil-highresscreenshot00008.jpg?1424531116

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thanks for your kind words franktech