hey, those are some screenshot for some modular asian like assets i made and textured for my current game and also some vegetation and terrain material please share what you think of this and criticise
.artstation.com/artwork/unreal-engine-4-game-project
.artstation.com/artwork/unreal-engine-4-game-project-558a0a4a-eb4d-4de3-9515-c458bcb393be
.artstation.com/artwork/unreal-engine-4-game-project-b6039793-50c0-4fa8-aa63-aece9801734a
.artstation.com/artwork/unreal-engine-4-game-project-522c83a6-06f8-416b-a19c-0eaa255720c2
and there is an old unreal 4 project i abandonned and some of my other works
.artstation.com/artwork/unreal-engine-4-old-project
.artstation.com/artwork/3d-modeling-and-rendering-in-unreal-4
.artstation.com/artwork/some-of-my-speedsculpting-clown-head-for-a-game
Hi sangloo, this is great work. Your second screenshot - the pillow with embroidery and mud stains is my favorite, it’s just soooo detailed! Just wondering - did you create the textures in Photoshop by hand or use something like Substance or Quixel?
The tree stump is also very well done, although I second Icaraeus that the vegetation could be improved. I’m no expert on lighting but I suspect your indirect lighting is not showing through inside the dense forest.
hi vsz, thanks for comment and actually i did create the material directly in unreal engine 4 it’s one master materiel used for all and everything you see, and i use alphas with different colors to create different variation
thanks franktech, sure i’m going to d some videos once it’s all in place and there is some update screenshots on the horse shader and some buildins i start making:///images/images/000/488/569/large/alami-khalil-highresscreenshot00008.jpg?1424531116