my mouse moves outside the widget and screen

Hi, with Pixel Streaming, my mouse moves outside the widget and screen, jumping from top to bottom or from right to left. The “Default Mouse” and “Locked Mouse” settings are enabled in both Blueprints and Project Settings. In the widget, I tried “Mouse Move Override” to make sure the mouse stays within the widget, but nothing seems to help. Maybe the script can be changed in “WebRTCPlayerController.ts,” but I’m not sure how. Has anyone had a similar issue?

Try using https://www.streampixel.io/ . It might solve your problem.

Hello @freebird2017,

It can be frustrating to configure mouse options in Pixel Streaming. If you want a reliable and scalable solution which handles everything for you, you can try Vagon Streams.

We offer RTX-enabled GPUs and no-code configuration for any Unreal Engine application. Just upload your .exe file and start streaming without any hassle.

In a few clicks, you can get an embeddable version of your experience that works smoothly on any device. Vagon Streams supports both mouse control and also any other controller.

You can explore it yourself from the link below, or contact me directly to setup your experience. We would be happy to help.

Thanks,
Serdar

Hi, I have the exact same problem and it’s driving me crazy. I still haven’t figured out how to solve it. Did you figure it out?

Hi, yes, I kind of solved it. I played around with the mouse settings in the browser. I just tested it again, and it still works. I use two screens—one for the local game and another for the browser.