My MetaHuman character’s neck is shown as broken mesh. Other character is same.
I try check mesh and texture but can’t find what is matter.
How to fix this?
Please help me.
Did you modify the original material? it seems kind of pixel offset
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I didn’t modify anything. That MetaHuman is just downloaded at quixel bridge in UE5.
There is in the marketplace the main metahuman project, maybe you can download and see if it happens
If is not the material is so weird…
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But try to import your metahuman to metahuman project. Because if it works is something in your project… like a plug-in or variable…
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You were right. The problem has been resolved by import to MetaHuman project. Thank you.
But i found another issue. When i import as Low quality, it don’t show body mesh. but medium quality is works well.
Ok I found exactly what is happening, it just happens to me! Here the variables to fix it!
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