My meshes keep teleporting?

Every time i press play in the editor, one of my child actor meshes teleports to a random location. teleporting is not enabled or desired in this project and i cant figure out why its happening. im using 2 niagara emitters and only one of them is having the issue.

Does the parent actor have vector variables pertaining to location? Or any functionality affecting its location! These elements may need to be made “Instance editable” or they can affect child actors

or any accidental physics collisions?

Greetings @kri11bot

Welcome to the Unreal Forum! As Auran mentioned, I’d check to ensure you have no physics colliding on the asset.