Hey all! I seem to have a problem with my mesh always in a constant A-pose after I stop moving. I’ll turn or move forward normally but the sec I stand still /(**<)\ A-pose…On the 3rd prsn viewport and any anim that’s affected have the characters’ head looking up &down. And in my animations folder some of them are in A-pose and some aren’t(reflects corresponding anim), so I thought it was a corrupted Skel mesh, so I migrated a new one from another project, still nothing. Anyone been through this before?
Ok if u had this similar problem and gone through having tried different approaches, happened to find that as before, instead of just migrating meshes(which wouldn’t work), I should have brought the animations used in the BP. Then one by one rename those new ones anim so u dont get confused, delete old, then replace those corrupted anim in the BlendSpaces.
I woulda saved time had I a backup but didnt so had to spend time doing it manually.
Forgive me if I wasted ur time!
Quick edit:
Most of you might already know this but I went digging into my old download folders and got back some of the retargeted anims as well.


