So, every time I import my string of lights into Unreal, it gets distorted. It’s supposed to look like the third screenshot (I had to test a single lightbulb import into Unreal). Instead, it gets warped like the second one. I don’t know what it is going on. I don’t know if I am not clicking on something that I should in the Import Settings. I made sure to enable Smooth Groups when I exported as a .fbx file from Maya. It’s fine as a single bulb, but when I so much as add a cord to as a mesh, as seen in the first screenshot. I don’t know what to do. (BTW, the reason why the screenshots are out of order here is because Unreal Support has been crashing so now I’m just trying to type this down before the next crash).