My material is turning black, I have no clue why. The only way to fix it is to turn it to stationary/movable, except if I do that it doesn’t cast a shadow. I’ve tried many things but none seem to work.
IMAGE:
My material is turning black, I have no clue why. The only way to fix it is to turn it to stationary/movable, except if I do that it doesn’t cast a shadow. I’ve tried many things but none seem to work.
IMAGE:
Hi!
Usually when a mesh/polygon turns black is due to lack of a lightmap…
Do you have an uv map ready to receive lighting information? …or maybe you just set the wrong uv channel…
I’m sorry but this is the first time I hear that Unreal breaks apart meshes while importing!! :S
I don’t know what’s going on with your scene but this shouldn’t happen… if you have x meshes in your 3d scene Unreal should import exactly x meshes…
But anyway if you don’t want tiny details you can keep everything together! You just have to have a uv channel for the lighting and another one possibly for your textures…
This time I think you fixed the lightmap of your chair but something went wrong with the texture uvs…