I have been having a problem getting the result I am looking for from this material I am working on. As you can see from the screengrab I have attached, the pink material that I have in the wall insets is supposed to look the way you see it in the round pillar. I have two textures of b%w stripes that move in opposite directions creating a slow pulsing of lights across the inset.
There are two problems with it as it is.
The black and white textures I am using are actually creating alpha transparency wherever anything but white is showing. I just want the texture to affect the level of emission, not transparency.
The texture is stretching across geometries whose normals aren’t facing a certain way. I think it has something to do with needing to tell the material to align the texture to the geometry normals so that it is not stretched. But I can’t figure out how to do that.
Any suggestions? I have also attached a screengrab of how I have the material set up so far.