i am working on a climbing game, wall are generated as the character gets higher and the walls below him get destroyed after some time.
my problem is at a certain height the walls stop being generated . i suspect that it is because i have hit the limit of the world but i dont know how to fix it.
I wonder if you have a camera actor locked on the player, how hard it would be to move everything else on the screen (i.e. all the platforms) to provide the illusion of movement and overcome the problem you have discovered?