This is the widget blueprint for my game’s main menu. I’ve made it on a separate level and when I open it in the editor it works fine. But when I play the game after packaging it doesn’t let me click any of the buttons or when it does, I can’t move my character. What do I do?
Hey @Taazokaanfeyn1!
You want to use SetFocus, the Widget Version Specifically.
Then plug in the widget you want to be the focus (interactable!) →
Where do I connect it?
Are you calling it on the player? Pause menus and such typically get opened on the PlayerCharacter, you use CreateWidget, then SetFocus right after.