Hi,
i’m a newbie in Unreal, so it could be a simple solution…
I created an actor blueprint for a lift, which should go top or down when i collide with it (begin overlap).
This is my custom event i created:
And here i trigger the event:
My player has the tag “player” on its collider:
My plattform has a box collider:
It generally works but not always. Sometimes i have to collide 3 times with it, sometimes 5 times, sometimes it works directly, sometimes it works when i leave the plattform, etc. I dont understand that… why is it like this?
i would like to post a video but i can’t because i am new here