My level spawn rate keeps accelerating for some reason

So in my development lately,
In my loading and unloading system


for some reason each time when a actor gets loaded in…
the spawn rate just,
I don’t know accelerates faster and faster and soon enough crashes my computer,
Anybody got a idea to fix this?
Like removing acceleration?
More context on this project
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I think you need to check what kind of actor is overlapping. If the spawned level is causing the overlap, it will spawn other levels…

Thank you but that’s not it at least you helped me remember the Delay function
I’ve been having problems since I forgot it