Ah, yes! I was using an Input Mapping Context because I was suggested it was better to tweak with more detail the movement of the player. And it happens it’s so! Just like here:
Even the defaults for the Dead Zone Modifier works like a charm!
Ah, yes! I was using an Input Mapping Context because I was suggested it was better to tweak with more detail the movement of the player. And it happens it’s so! Just like here: